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CubeGroup
What we do

The customer environment is not background.

Your music, screens, and phone calls decide whether a customer buys or walks out, stays or hangs up. Left alone, they cost you sales you already paid to win.

The overlooked environment

The systems customers notice most are the ones brands own least.

A customer hears the music, reads the screen, waits on the line, and moves through the space long before any survey reaches them. All of it is doing real work in the business every day. The only question is whether it is working for you, or against you.

Where it shows up

Nothing here is broken. That's not the same as working.

A waiting room screen runs outdated content.

Half the slides are months old. Someone asked twice to change them. Nobody knows whose job it is.

A hold message still uses an old campaign.

The old sonic logo, the old tagline, the old voice. Marketing owns every other channel but cannot touch this one.

A playlist fits the wrong time of day.

Built for evening trade, still playing at 9 a.m. By the time anyone notices, the morning rush is gone.

What CubeGroup runs

Four touchpoints customers experience — and the behavioural engineering across them.

Audio

In-store sound, paging, and zones.

Signage

Screens and the content on them.

Phone

Hold, IVR, after-hours, and voice.

Music

Licensed, brand-fit music direction.

Behavioural Engineering

Not a fifth channel — the behavioural engineering across the other four, turning what customers sense into what they do. Available when you want to see what your environment is actually doing, and act on it.

Start here

Tell us what you are trying to fix.

We'll point you to the right starting point — music, phone, signage, AV control, or the behavioural engineering across all of it.